Gears of Progress

Sasha Portnova

Podcast about research and innovations in rehabilitation engineering and assistive technologies aimed to improve accessibility for people with disabilities. read less
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Episodi

Sp 4. HuskyADAPT: on toy adaptation, universal design, and importance of student-led organizations
30-08-2024
Sp 4. HuskyADAPT: on toy adaptation, universal design, and importance of student-led organizations
HuskyADAPT is a student organization at the University of Washington that supports accessible design and inclusive play technology. It started as a toy adaptation club and grew into a larger organization that focuses on universal design and includes design teams that work on projects that address specific needs of individuals with disabilities with the goal to create usable and workable solutions. The organization also hosts toy adaptation events with partners like Microsoft and Google. The adapted toys are donated to individuals and organizations in the community. The main aim of HuskyADAPT to make play accessible for all children and promote inclusive design. Useful resources: Fisher-Price Sensory Bright Light Station Electronic Learning Activity Table"Let's Adapt for Everyone!" bookSWITCHED Adapted Toys Youtube Channel"Affordable Adaptations" bookSwitch adapted toys shop on EtsyAdaptedDesign3D on EtsyHuskyADAPT adaptable toy listRePlay for Kids - toy adapting organizations near you This episode is powered by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00
14. Mohanraj Thirumalai: on recreational assistive tech, accessibility of sports and exercise, and industry standard development for AT
21-06-2024
14. Mohanraj Thirumalai: on recreational assistive tech, accessibility of sports and exercise, and industry standard development for AT
Dr. Mohanraj Thirumalai (LinkedIn) is an assistant professor at the University of Birmingham, Alabama, and a director of the NIDILRR-funded Rehab Engineering Research Center on Recreational Technologies (RERC RecTech). In this episode, he discusses the work being done in the field of recreational assistive technology at the RecTech center. Founded in 2002, it focuses on developing and adapting technologies to increase access to exercise, sports, and recreation for people with disabilities. Examples of projects include the development of a low-cost, portable frame running device and an active video gaming controller that can be used with any game. The center also works on developing industry standards for inclusive fitness centers and other recreational equipment. This episode is powered by: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00 The transcript for this episode can be found ⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠.
10. Ben Schouten: on role of playful interactions in rehabilitation, serious games, and accessibility of gaming environments
29-03-2024
10. Ben Schouten: on role of playful interactions in rehabilitation, serious games, and accessibility of gaming environments
Ben Schouten (Google Scholar, personal webpage) is a proffessor of Playful Interactions in Smart Environments at Eindhoven University of Technology and a lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His work focuses on play and design for social innovations, citizen empowerment, and culture as well as toy development for the purpose of rehabilitation. In this episode, Ben and I covered what serious games are, his work in incorporating playful interactions in medical settings, the powerful use of mixed-reality games to "step into someone's shoes", and the importance of participatory design. Links to some of his work: Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach (link) Magic Monster (link) Mixed-Reality Work (link) Participative societies creating new challenges for the water sector (link) Sept 2016 "Games and Playful Interaction" talk (link) This episode is powered by: ⁠⁠⁠⁠⁠⁠CREATE ⁠⁠⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington⁠⁠⁠⁠⁠⁠RESNA ⁠⁠⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)⁠⁠⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00 The transcript for this episode can be found ⁠⁠⁠⁠here⁠⁠⁠⁠.
8. Nataliya Rokhmanova: on haptic feedback, international PhD program, and fantastic figures and where to find them
08-03-2024
8. Nataliya Rokhmanova: on haptic feedback, international PhD program, and fantastic figures and where to find them
Nataliya Rokhmanova (Twitter, LinkedIn, Google Scholar) is a PhD student in the joint program between Max Planck Institute for Intelligent Systems in Germany and Carnegie Mellon University in the US. In this episode, we discussed the role of haptics, specifically vibro-tactile feedback, in helping humans improve the way they walk, the benefits of participating in an international PhD program, and her incredible work teaching researchers how to make their scientific figures more readable, engaging, and appealing to improve science communication. Resources: SciFig repository for the workshop on explaining scientific findings through figures in publications, presentations, and posters - linkPaper "Comparing preference of ankle–foot stiffness in below-knee amputees and prosthetists" - linkPaper "Remotely delivered, individualized, and self-directed gait modification for knee osteoarthritis: A pilot trial" - linkDAAD scholarships aimed primarily at graduates, doctoral students and and are awarded for study and research visits to universities and non-university research institutions in Germany - link This episode is powered by: ⁠⁠⁠⁠CREATE ⁠⁠⁠⁠(the Center for Research and Education on Accessible Technology and Experiences) at the University of Washington⁠⁠⁠⁠RESNA ⁠⁠⁠⁠(the Rehabilitation Engineering and assistive technology Society of North America)⁠⁠⁠⁠NIDILRR ⁠⁠⁠⁠ARRT Training grant 90ARCP0005-01-00 The transcript for this episode can be found ⁠⁠here⁠⁠.